Alexandros Demetriades
Environment Artist
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EXTILE
Tutorials
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EXTILE TIPS
Props
Behind the scenes
Houdini Alembic to UE4
Extile Displacement in Ue5
Stay Alive My Son - trailer
Burning Books Material
Quick Vines in Blender and ZBrush
Hybrid workflow Creating Textures - Temple floors
Material Example using Extile for "Stay Alive My Son" VR experience - Venice Film Festival
Material Example using Extile's height blends
Material Example using Extile's non-repetitive functioncs
After the second sand storm....
Abandoned sand mansion - environment
Tire prop
Teddy_Prop
Environment pieces
Small Props
Baby Stroller prop
Armchair prop
Architectural detail
Bicycle Prop
Revisiting an old friend!
EXTILE is now available for Blender!
Using Extile with Unreal's material layering system
Extile + Ultimate Dynamic Sky
A new way to work in Unreal!
EXBOMB + PROCEDURAL FOLIAGE SPAWNER
Damaged Doorway Effect
Exland VII
UE5 Lumen lighting scenarios
EXSITE - Non Repetitive Toolset
EXTILE for UNITY
EXLAND - non-repetitive landscape material
EXGEN - procedural materials
EXPROP Non repetitive atlas materials
EXTILE PLUS non-repetitive tiling material
EXTILE - non-repetitive tiling material
Globe
Triplanar function in EXTILE!
Example II - EXTILE Material Functions
Example I - EXTILE Using a Lerp node to create a simple 2 layered non repetitive tiling material
EXTILE - eliminating repetitiveness at no cost!
Substance Painter as Look Dev workflow
Study in Chiaroscuro - Rembrandt (Philosopher in Meditation)
EXTILE - Infinetly scalable non repetitive tiling material
EXTILE_getting rid of repetitiveness on a number of different texture styles
EXTILE_breaking repetitiveness in organic textures
Vintage Shoe
Landscapes #003
EXTILE_Material function workflow
Game ready Vintage Kirby vacuum cleaner
Face weighted normals & Edge mesh decals
Making of THERE
EXTILE_Breaking up the pattern in a brick texture
Imposters at work!
Kalo Tower (MAP architects)
Barn Interior
THERE
Fish Study #1
Game ready Vintage 'tired' sofa
Raytracing and HDRI backdrop implementation in Unreal
Kalo Tower (some workflows)
"Welcome Home"
EXTILE - non repetitive tiling material solutions
UE4 - BIG Forest Cabin
Sculpt #001
Megascan Decal add on
Rock Wall using 3ds displacement and Zbrush
VR Project
Metal flooring
Wood Paneling
RockFace_01