Simple bunker completed in 3ds max inspired from 2049.
Modular breakdown of bunker. Wiring, etc were created using a spline bp in Unreal rather than using the 3d s models for more control. In the end I merged the walls in ue4 to have seamless vertex painting between the modules.
Prefab structure made with Zmodeler in Zbrush. Result came out as I wanted but modeling in Zmodeler can be slow!
Importing of bunker in 3ds max for Uving.
Central structure modeled in Zbrush using dynamesh and IMM brushes I created from the repeated patterns.
In 3ds after decimation.
Uving in 3ds
Texturing
In engine testing. I thought I'd use the cable actor in ue4 at first but it proved to difficult to attach at specific angles so I opted for 3d geometry instead for these wires.
Both high and low poly ceiling rag created in Marvelous designer.
Quick edge sculpt of roof panels
Water tank prop. Modeled in 3ds and damaged in zbrush.