Globe

Globe prop. A little extra something I wanted to add to the Rembrandt scene I didn't have time to finish before. My biggest challenge was achieving x symmetry and then apply radial symmetry in Zbrush. The reason being is that once you subdivide the singular mesh to achieve symmetry in the X you loose the hard edges on either side needed to stitch the asset using something like array mesh. In the end I used a combination of techniques together with dynamesh to complete the model.