๐ XDP V4.3.2 + XDecal Material V2.1 are live โ built to work as one.
๐จ Per-decal randomness โ XDP now drives new brightness & density range parameters in XDecal Material per spawned decal. Set min/max, scatter, and every decal gets its own look from a single material. XDecal material is a special Triplanar decal material that avoids any streaks usually associated with surfaces that are not oriented in the projection axis.
๐งญ Normal correction โ randomly rotated scatter decals can now keep their normal lighting stable, reducing the swirling/distorted normal look when XDP V4.3.2 is paired with XDecal Material V2.1.
โญ Ring decals โ wrap grime, paint & trim around pipes and curved surfaces, with auto radius detection.
๐๏ธ Landscape/Mesh Terrain exclusion โ keep projections off the ground, including UE 5.8's Mesh Terrain or on any mesh that is tagged as "Terrain".
๐งน Selective erasing โ erase only enabled or visible slots; the rest stays intact.
โ ๏ธ Randomness + normal correction require XDP V4.3.2 + Material V2.1 together โ update both.
If the update helps you, a Fab review means a lot to a solo dev ๐ โ and post your scatter results in showcase, I want to see them!
You can check XDecalPainter and Xdecal on FAB:
https://www.fab.com/listings/912c0dea-00ad-4398-9851-45c2ed7b8ab9
https://www.fab.com/listings/2faaccac-7ebe-4adf-bee0-b963d9c73c5a