The terrain was made from real life satellite images from Terrain Party and built in World Creator. An initial 3d model of the tower was created in 3ds max before moving to Zbrush for the sculpting. Texturing was completed in Substance Designer and Painter in addition to Megascans and Quixel Mixer for the terrain and foliage.
The landscape texture is a simple two material function blend and most other materials use tiling textures with masks for added effects or use detail texturing or a world aligned texture setup. Additional detailing was achieved through the use of decals.
The lighting rig constitutes of a movable Directional and a movable skylight which allows for day/night or any other adjustments desired.