Creating an open world environment in Unreal Engine. The lighting rig constitutes of only movable lights. Dynamic shadowing is accentuated via DFAO in combination with SSAO. GI is achieved through LPVs negating the need for any baking thus creating a true realtime experience with the ability to change lighting parameters on the fly - an approach that epitomises the notion of WYSIWYG!
Designed by Map Architects Kalo Tower is located in Denmark.