Extile Displacement in Ue5

With the arrival of UE5 displacement mapping can only be applied via the modeling toolkit and not through the usual material workflow as was common in Ue4. In Extile there is a built in BP that can be used to bake the normal map and use that to create a height map via substance designer and reimport to use in Ue5.

Height map created from Normal map

Height map created from Normal map

Drag the BP_RtBaker into your scene. Drag your instance in the material slot and the render target in the Render target slot.

Drag the BP_RtBaker into your scene. Drag your instance in the material slot and the render target in the Render target slot.

In your material scroll down and select the normal map as the texture you want to bake.

In your material scroll down and select the normal map as the texture you want to bake.

Enter the file path where you want tour image saved and untick and re-tick the "Bake to render target" button to save

Enter the file path where you want tour image saved and untick and re-tick the "Bake to render target" button to save

Once in substance designer use a normalized normal node and the normal to height (HQ) node.

Once in substance designer use a normalized normal node and the normal to height (HQ) node.

Import in Ue5 and use the modeling toolset create the displacement.

Import in Ue5 and use the modeling toolset create the displacement.