Environment pieces

Part of the environment scene I created. I first created my material for one of the assets in substance painter and then saved that as a smart material. I then dragged and dropped it on all similarly textured assets. For all the generic paneling I used the same technique whereby I exported the base material using substances tiling sample and then exported the masks I created and remade the material in Unreal that way I used just one tiling texture for all the wood parts and one 4 channel packed masked for each mesh.