NEW XDP features incl. Heatmap. object Filtering, Region Fill, Spray Paint and more!

Been working hard to make XDecal Painter the definitive decal tool for Unreal Engine 5. The latest update brings powerful new features — including real-time overdraw heatmap debugging, gating, detailed stats, object filtering to avoid specific actors and level instances, Region Fill for controlled area stamping, and the new Spray Paint mode for natural scatter effects.

I've tried to make these tools so you can finally art-direct fine details across your environments with precision, while still giving you full control over performance, density, and threshold settings.

You can get Xdecal Painter on FAB: https://www.fab.com/listings/912c0dea-00ad-4398-9851-45c2ed7b8ab9