Created in UE4. Door opens and closes on close proximity using BP and Trigger Volume. Lighting is accomplished via stationary lights for both Directional and Skylight. Additional accent point lights are used at various places and a light from a mesh using an emissive material. The cabin is for sale on gumroad: https://gumroad.com/products/DQrvg/edit. I am offering it with lightmaps and ready to be textured.