The Siege of Ilium

A little environment I put together to test some new tools. All the moss coverage was made entirely using XDecal - a triplanar decal - which allowed me to quickly cover the rock surfaces with varying sized and color decals without worrying about stretching as it projects on all facets of a mesh. I also used Extile plus to create layered materials throughout including distance field blends to add more detail and depth. Horse was made in Houdini as well as some of the cliffs/cave. Finished it off with some post work in Davinci Resolve. Thanks for watching!

Follow Extile Discord Channel for more tips and tricks: https://discord.gg/cJF8vKK4j8
X_Decal:
https://www.unrealengine.com/marketplace/en-US/product/x-decal-tri-planar-projection
Extile Plus:
https://www.unrealengine.com/marketplace/en-US/product/extile-plus-non-repetitive-tiling-material