This is a short video that shows how EXTILE works eliminating tiling patterns in a brick texture giving you the ability to use one texture to cover an entire building without the need for vertex painting, decals or additional textures to cover up ugly repetitive patterns. In addition the material has two fractal options to break up the organic textures including parameters for Z-Up procedural puddles, parallax occlusion mapping and texture baking to name a few. All of Extile’s functionality has been dissected in modular material functions as well giving one the ability to create materials based only on the parts required. The project file contains a few examples on single, double and triple layered setups.
The material can be found here:
https://www.unrealengine.com/marketplace/en-US/product/non-repetitive-tiling-material?sessionInvalidated=true
EXTILE_Brick randomization on building structure