EXTILE_breaking repetitiveness in organic textures

This is a short video that shows how EXTILE works eliminating tiling patterns in an organic style texture. In addition the material has two fractal options to break up the organic textures including parameters for Z-Up procedural puddles, parallax occlusion mapping and texture baking to name a few. All of Extile’s functionality has been dissected in modular material functions as well giving one the ability to create materials based only on the parts required. The project file contains a few examples on single, double and triple layered setups.

The material can be found here:
https://www.unrealengine.com/marketplace/en-US/product/non-repetitive-tiling-material?sessionInvalidated=true

EXTILE_Organic texture breakup