Landscapes #003

Landscape material created from just two material functions creating endless variations using the same textures simply adjusting the exposed material instance parameters and the exponential fog and lighting parameters. It uses a tiling near/far setup using Pixel depth offset which produces no edge distortion at the cost of needing two sets of textures to make it work (in the material function). The material can easily be extended to include more than two materials functions. As it is now the material does not use and vertex colour masking but can be made to do so quite easily.

Exposed materials from the two material functions blended using a standard material blend.

Exposed materials from the two material functions blended using a standard material blend.

Material Function of one of the layers. the other is similar but with Fuzzy shading added.

Material Function of one of the layers. the other is similar but with Fuzzy shading added.

Far/near tiling

Far/near tiling

Material Instance with exposed parameters

Material Instance with exposed parameters