Using Extile with Unreal's material layering system

A quick glimpse of what's new in Extile Plus V2.6 (available in Exsite V2.5).
Extile non-repetitive functions can now be used with Unreal's powerful and flexible layered material system. Using material layers you can now stack as many layers/masks as you want using the 11 X built in material blends. Great for creating non-destructive, non-repetitive workflows for any project -solo to professional!

Material layers have been enabled in the project settings under Rendering features. It is on by default from 4.26 and above.

EXtile Plus and Exsite non-repetitive materials can be found here: