EXTILE - non repetitive tiling texture for Unreal Engine

EXTILE is a master material that eliminates repetitiveness in tiling textures for a lot of geometric and organic types of textures. It randomizes each individual cell that is initially defined and then allows the user to shift those cells up or down recreating the staggering effect most commonly found in brick like forms etc. In addition it works directly with the Megascan livelink (optional) creating material instances directly from Bridge. It also has two options to break up organic textures redistributing the Uvs based on fractal variations. All of Extile’s functionality has been dissected in modular material functions as well giving one the ability to create materials based only on the parts required. The material is available in my artstation store and in the Unreal marketplace:

Tutorial videos: