EXTILE_getting rid of repetitiveness on a number of different texture styles

Another short video showing how EXTILE handles various types of tiling textures eliminating repetitiveness, adding variations all within the material. Because the master material has been broken up into material functions its very easy to create more complex layered variations should it be necessary and the project file comes with such examples already setup for you.

https://www.unrealengine.com/marketplace/en-US/product/non-repetitive-tiling-material?sessionInvalidated=true

EXTILE_Eliminating repetitiveness on a number of different texture styles